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 Tutorial HL Booster [Windows]

In jos 
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Data de inscriere : 01/01/1970

Tutorial HL Booster [Windows] Empty
MesajSubiect: Tutorial HL Booster [Windows]   Tutorial HL Booster [Windows] Icon_minitimeDum Iul 06, 2008 2:06 pm

de aici poti sa-l downloadezi : http://www.cstrike.ro/fisiere/booster240_plugin.zip
Ca
sa-ti mearga faci un folder in cstrike\addons care sa se numeasca booster iar
acoo il dezarhivezi . Dupa ce ai facut asta te duci in
cstrike\addons\metamod\plugin.ini si adaugi linia urmatoare:

win32
addons/booster/booster_mm.dll

Configurarea se face astfel:
Faci un
fisier in addons/booster care sa se numeasca booster.cfg iar acolo adaugi
urmatoarele:
// booster_show_connmsg x (0 = disabled, 1 = small message, 2 =
large message)
// Shows a console message to players with booster
information when they connect.
booster_show_connmsg 1

//
booster_autofps x (x = 0 to 1000, 0 = no target FPS)
// Automatically
changes value of sys_ticrate to achieve and maintain the desired server FPS (if
possible).
// It is not recommended to target FPS greater than 200 or so.

// Note that autofps adjusts sys_ticrate, which makes it incompatible with
any booster_lite_mode other
// than 3. Setting booster_autofps will force
booster_lite_mode to 3.
booster_autofps 200

// booster_minsleepms x
(x = 1 to 10, 10 = no change to multimedia timer)
// This adjusts the
multimedia system timer to trick HLDS into sleeping for less time. Note that

// the lower the value set, the higher the CPU consumption will be for HLDS.
Values lower than 3
// are not recommended, as they can cause massive CPU
consumption and/or system instability.
booster_minsleepms 5

//
booster_force_systicrate x (x = 0 to 10000, 0 = let Booster2 manage the value
itself (no force))
// Booster2 will force this sys_ticrate value. Note that
using this option will set booster_autofps to 0
// and booster_lite_mode to
3, as these methods rely on a sys_ticrate value untouched by user settings.

// You should avoid directly setting sys_ticrate in your server.cfg, as
manually adjusted values can
// cause problems with various parts of
Booster2.
booster_force_systicrate 0

// booster_cpu_enabled x [0 to
2] (0 = off, 1 = on, 2 = report CPU only - don't actively manage CPU)
//
Booster2 can monitor CPU usage and adjust the multimedia timer to reduce load
when necessary
booster_cpu_enabled 0

// booster_cpu_spikemax x

// If CPU management is enabled, number of times booster_cpu_spikelevel
needs
// to be exceeded in order for mmtimer to increase and CPU load to be
reduced.
booster_cpu_spikemax 3

// booster_cpu_spikelevel x [0 to
100]
// If CPU management is enabled, level which CPU utilization needs to
exceed
// (booster_cpu_spikemax times) for mmtimer to increase and CPU load
to be reduced.
booster_cpu_spikelevel 75

// booster_cpu_floor x [0
to 100]
// If CPU management is enabled, level which CPU utilization needs
to stay under
// (for booster_cpu_quiettime seconds) for mmtimer to decrease
and FPS to increase.
booster_cpu_floor 50

// booster_cpu_mminc x [1
to 10]
// If CPU management is enabled, amount mmtimer will increment
(Booster2 will also decrease
// the mmtimer by 1 for every 5 minute period
that booster_cpu_spikelevel is not exceeded.
booster_cpu_mminc 2

//
booster_cpu_quiettime
// Seconds required without CPU spike exceeding
booster_cpu_floor before
// mmtimer value is decreased by 1.

booster_cpu_quiettime 300

// booster_cpu_mmmin x [1 to 10]
// If
CPU management is enabled, Booster2 will never set the mmtimer below this value.

booster_cpu_mmmin 3

// booster_cpu_mmmax x [1 to 10]
// If CPU
management is enabled, Booster2 will never set the mmtimer above this value.

booster_cpu_mmmax 8

// booster_lite_mode x [0 to 3]
// Controls
how the Booster-Lite approach is implemented:
// 0 - HLDS sleeps 10ms if no
network packets are received. If HLDS
// receives a packet, it stops
sleeping. (this mode has been added
// to provide backward compatibility
with how BL v1.00 worked).
// 1 - HLDS attempts to sleep 10ms. If a packet
is received,
// HLDS stops sleeping. Otherwise it attempts to sleep another
10ms.
// 2 - HLDS attempts to sleep 50ms. If a packet is received, it stops
sleeping.
// 3 - HLDS will sleep the standard amount (this value turns this
feature off).
booster_lite_mode 3

//
booster_lite_extra_sleep_frequency x
// Forces HLDS server to sleep x
milliseconds even if a packet is received.
// This setting helps to lower
CPU usage.
booster_lite_extra_sleep_frequency 0

//
booster_stats_cpu_counter
// Sets the string Booster will use to query cpu
performance. By default this is
// "\Processor(_Total)\% Processor Time".
Manually set this only if you need to
// support non-english counter names
or to query a specific processor.
// This cvar is only used if
booster_cpu_enabled is turned on.

// booster_stats_in_counter
//
Sets the string Booster will use to query bandwidth in. By default this is

// "\Network Interface(NDIS 5.0 driver)\Bytes Received/sec". Manually set
this only
// if you need to support non-english counter names or to query a
specific interface.
// This cvar is only used if booster_stats is turned on.


// booster_stats_out_counter
// Sets the string Booster will use to
query bandwidth out. By default this is
// "\Network Interface(NDIS 5.0
driver)\Bytes Sent/sec". Manually set this only
// if you need to support
non-english counter names or to query a specific interface.
// This cvar is
only used if booster_stats is turned on.

// booster_stats [0-1]
//
This turns on statistics gathering. This options is not supported. See info at
the end
// of the readme regarding this option.

//
booster_trigger_cmd
// Sets a command to be executed the first time (during
any given map) that CPU consumption
// trips booster_cpu_spikemax. This
allows admins to do things such as turn off wallhack
// blocks or other CPU
intensive systems under heavy load.

// booster_intping
// This is a
read-only value, and holds the current average player ping.

//
booster_extping
// This is a read-only value, and holds the current ping to
the address set in booster_pingaddr.

// booster_pingaddr
// Sets the
address (in IP format x.x.x.x) that Booster will ping once a minute. If no value
is
// set, Booster won't ping anything. Pinging an external address is
useful in helping determine
// latency issues. If clients are showing high
ping, pings to a nearby router can help determine
// if the problem is close
to the server or part of something that is beyond the administrator's
//
control.

Dupa ce ai facut asta te duci in hlds/cstrike/server.cfg si
intre rcon_passworld si exec banned.cfg adaugi asta:
exec
addons/booster/booster.cfg
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Tutorial HL Booster [Windows]
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